Unnatural Selection VR Launch Day


Hello friends, 

I've uploaded a VR game to itch.io that a few ex-WIMO employees and I made for an internal game jam back in 2023: Unnatural Selection VR. Please click that link to check it out! 

UNSVR can best be described as a lighthearted, quest-based, underwater fish breeding and decoration game. You'll be taking on the role of an underwater field technician whose job is to breed new, hybrid fish for headquarters, decorate the freshwater lakebed with decorations, spruce up the underwater environment, and explore the world below the surface. 


Just put any two fish in a spawning cloud and BOOM, instant quirky hybrid fun!


In UNSVR youโ€™ll unlock decorations, make hybrid fish mashups, and slowly uncover hidden decorations in the lake. The game features:

๐Ÿ  -- 10 hidden decorations scattered throughout the environment
๐ŸŒˆ -- Special clouds that give fish new skins
๐Ÿ“ป -- A grab-and-go underwater radio in the entrance cave that plays music as you explore
๐Ÿง  -- A light quest system with a few secrets to uncover
๐Ÿชธ -- The ability to decorate and personalize your lakebed with unlocked items

Ultimately, itโ€™s a chill, underwater VR experience with a sense of humor and a lot of heart.


That's how the magic happens!

A little backstory on this release: After WIMO closed its doors, I received permission from the old CEO to use the game and the assets from the game for personal projects. At first, I was going to recreate the game, polish it a bit, and release a modified and simplified version of UNSVR, but that proved incredibly difficult. 

1- I didn't have the original Unreal files, only the game itself. 
2- While I could use programs like Fmodel and Blender to crack it open to try and recreate it, I'm being real: I'm more of a designer, audio engineer, and a team lead than a solo all-in-one design/art/code wizard. (I'm working on it!๐Ÿ˜…)
3- We used Unreal instead of Unity, and my Unreal experience is still growing.

Our team worked incredibly hard on it over a period of a week and used a lot of existing assets (even improving existing assets) from a mobile game project that never saw mass release. (You can read about the original incarnation of Unnatural Selection in my game portfolio.)


Collect decorations and make your environment your own!

Notes about playing UNSVR:

  • The game is free and was built for Oculus Quest using a Link Cable to a PC.
  • It might work with other headsets like Vive or Index, but no guarantees—if you try it, Iโ€™d love to hear how it goes!
  • The game saves automatically any time you complete a quest or breed fish. So hopefully you won't have to worry about crashes or lost progress.
  • Playtime is roughly 30โ€“60 minutes, depending on how much exploring and decorating you do. Once you complete your environment, you could probably spend an hour or so just swimming around with the radio and looking at all your crazy fish collection.
  • SHOW ME YOUR CRAZY FISH!  I'd love to see what kind of strange mutant fish you can create.  Feel free to tag me on social media if you make something special.

Just a few fun secrets to unlock within!

Why release it now? Well, because itโ€™s fun, quirky, and a fantastic snapshot of what our team could do in just a week with some wild fish ideas and a shared love for underwater experimentation.

And mostly, because I think this little project deserves to be played. Let me know if you give it a shot—and if you feel you qualify to be the Employee of the Quarter at UNS. 

๐Ÿ‘‰ Download Unnatural Selection VR here

Special thanks to the team: Ryan Chapman, Tom Purdue, Paul Constantine, Cory Haltinner, Kyle Marcum, and Sean Macintosh.

Happy Dueling!

Get ๐Ÿ  Unnatural Selection VR

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